Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX Titan
IntroThe GeForce GTX 1050 3GB features a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare all of that to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan should in theory be quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX Titan is quite a bit (approximately 181%) more effective at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 1050 3GB, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!