Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 580
IntroThe GeForce GTX 1050 3GB has a GPU clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 24 Raster Operation Units.Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 580 should perform a lot faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon RX 580 will be much (approximately 171%) more effective at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon RX 580 is just a bit (more or less 20%) more effective at full screen anti-aliasing than the GeForce GTX 1050 3GB, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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