Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 550
IntroThe GeForce GTX 1050 3GB comes with a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit memory bus, and uses a 14 nm design. It features 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare those specifications to the Radeon RX 550, which makes use of a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this model. It features 512 SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 550 is 33% faster than the GeForce GTX 1050 3GB in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is a lot (about 90%) more effective at AF than the Radeon RX 550. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is superior to the Radeon RX 550, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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