Compare any two graphics cards:
GeForce GTX 1050 3GB vs Nvidia Titan Xp
IntroThe GeForce GTX 1050 3GB comes with a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 96-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specifications to the Nvidia Titan Xp, which comes with a core clock speed of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also makes use of a 384-bit memory bus, and makes use of a 16 nm design. It features 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Nvidia Titan Xp should be 552% quicker than the GeForce GTX 1050 3GB overall, due to its greater data rate. (explain)
Texel RateThe Nvidia Titan Xp will be much (more or less 468%) more effective at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Nvidia Titan Xp will be quite a bit (more or less 355%) faster with regards to AA than the GeForce GTX 1050 3GB, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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