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GeForce 9800 GX2 vs GeForce GTX 1070 Ti

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 1070 Ti, which has a core clock speed of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 16 nm design. It is comprised of 2432 SPUs, 152 TAUs, and 64 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 Ti 180 Watts
GeForce 9800 GX2 197 Watts
Difference: 17 Watts (9%)

Memory Bandwidth

Theoretically, the GeForce GTX 1070 Ti should perform quite a bit faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 134144 (105%)

Texel Rate

The GeForce GTX 1070 Ti should be much (about 218%) more effective at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 167464 (218%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1070 Ti is a better choice, and very much so. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 83648 (436%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1070 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1070 Ti
Manufacturer nVidia nVidia
Year Mar 2008 November 2017
Code Name G92 GP104-300
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1607 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 180 watts
Bandwidth 128000 MB/sec 262144 MB/sec
Texel Rate 76800 Mtexels/sec 244264 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 128 (x2) 2432
Texture Mapping Units 64 (x2) 152
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 16 nm
Transistors 754 million 7200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1070 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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