Compare any two graphics cards:
Radeon HD 7770 vs Radeon RX Vega 64
IntroThe Radeon HD 7770 uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core speed at 1247 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX Vega 64 should be quite a bit faster than the Radeon HD 7770 in general. (explain)
Texel RateThe Radeon RX Vega 64 will be much (approximately 698%) faster with regards to anisotropic filtering than the Radeon HD 7770. (explain)
Pixel RateThe Radeon RX Vega 64 should be much (approximately 399%) better at full screen anti-aliasing than the Radeon HD 7770, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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