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Geforce GTX 690 vs Radeon RX Vega 56

Intro

The Geforce GTX 690 comes with a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core frequency at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 690 13111 points
Difference: 7900 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Geforce GTX 690 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

The Radeon RX Vega 56 should in theory perform just a bit faster than the Geforce GTX 690 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 34918 (9%)

Texel Rate

The Radeon RX Vega 56 is a little bit (about 11%) faster with regards to AF than the Geforce GTX 690. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 24704 (11%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX Vega 56 is a better choice, by a large margin. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 15424 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX Vega 56
Manufacturer nVidia AMD
Year April 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1156 MHz
Memory Speed 6008 MHz (x2) 1600 MHz
Power (Max TDP) 300 watts 210 watts
Bandwidth 384512 MB/sec 419430 MB/sec
Texel Rate 234240 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1536 (x2) 3584
Texture Mapping Units 128 (x2) 224
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 256-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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