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GeForce GTX 880M vs Radeon RX Vega 64

Intro

The GeForce GTX 880M has a core clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 880M 6360 points
Difference: 15626 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon RX Vega 64 295 Watts
Difference: 165 Watts (127%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be quite a bit faster than the GeForce GTX 880M overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 367411 (287%)

Texel Rate

The Radeon RX Vega 64 is quite a bit (approximately 161%) faster with regards to AF than the GeForce GTX 880M. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 197120 (161%)

Pixel Rate

The Radeon RX Vega 64 is a lot (more or less 161%) faster with regards to full screen anti-aliasing than the GeForce GTX 880M, and will be able to handle higher resolutions more effectively. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 49280 (161%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 12 2014 August 2017
Code Name GK104 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 954 MHz 1247 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 130 watts 295 watts
Bandwidth 128000 MB/sec 495411 MB/sec
Texel Rate 122112 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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