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GeForce GTX 1070 vs Radeon RX Vega 64

Intro

The GeForce GTX 1070 comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon RX Vega 64, which has a core clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1070 18174 points
Difference: 3812 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 will be 89% quicker than the GeForce GTX 1070 in general, because of its greater data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 233267 (89%)

Texel Rate

The Radeon RX Vega 64 is quite a bit (approximately 77%) better at texture filtering than the GeForce GTX 1070. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 138512 (77%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1070 is a better choice, and very much so. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 16576 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon RX Vega 64
Manufacturer nVidia AMD
Year June 2016 August 2017
Code Name GP104-200 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1506 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 262144 MB/sec 495411 MB/sec
Texel Rate 180720 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1920 4096
Texture Mapping Units 120 256
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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