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Radeon RX 580 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 580 has a GPU core speed of 1257 MHz, and the 8192 MB of GDDR5 RAM is set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon Vega Frontier Edition, which has clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 580 13630 points
Difference: 7749 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 115 Watts (62%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should perform quite a bit faster than the Radeon RX 580 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 233308 (89%)

Texel Rate

The Radeon Vega Frontier Edition is quite a bit (more or less 95%) more effective at anisotropic filtering than the Radeon RX 580. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 172784 (95%)

Pixel Rate

The Radeon Vega Frontier Edition should be quite a bit (more or less 120%) faster with regards to full screen anti-aliasing than the Radeon RX 580, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 48224 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 580

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 580 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year April 2017 June 2017
Code Name Polaris 20 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1257 MHz 1382 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 185 watts 300 watts
Bandwidth 262144 MB/sec 495452 MB/sec
Texel Rate 181008 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 40224 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon RX 580

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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