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GeForce GTX 1050 vs Radeon RX Vega 64

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon RX Vega 64, which comes with a core clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1050 6657 points
Difference: 15329 (230%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX Vega 64 295 Watts
Difference: 220 Watts (293%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should in theory be much better than the GeForce GTX 1050 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 380723 (332%)

Texel Rate

The Radeon RX Vega 64 will be much (more or less 489%) better at AF than the GeForce GTX 1050. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 265072 (489%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX Vega 64 is a better choice, and very much so. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 36480 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX Vega 64
Manufacturer nVidia AMD
Year October 2016 August 2017
Code Name GP107-300 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 295 watts
Bandwidth 114688 MB/sec 495411 MB/sec
Texel Rate 54160 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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