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GeForce GTX 1050 Ti vs Radeon RX Vega 64

Intro

The GeForce GTX 1050 Ti features core speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare those specifications to the Radeon RX Vega 64, which features clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1050 Ti 7734 points
Difference: 14252 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon RX Vega 64 295 Watts
Difference: 220 Watts (293%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should in theory be a lot superior to the GeForce GTX 1050 Ti in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 380723 (332%)

Texel Rate

The Radeon RX Vega 64 is much (about 416%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 257312 (416%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX Vega 64 is the winner, and very much so. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 38528 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year October 2016 August 2017
Code Name GP107-400 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 295 watts
Bandwidth 114688 MB/sec 495411 MB/sec
Texel Rate 61920 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 48 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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