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Radeon RX 580 vs Radeon RX Vega 64

Intro

The Radeon RX 580 makes use of a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.

Compare those specifications to the Radeon RX Vega 64, which features GPU clock speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon RX 580 13630 points
Difference: 8356 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Radeon RX Vega 64 295 Watts
Difference: 110 Watts (59%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be 89% quicker than the Radeon RX 580 in general, because of its greater bandwidth. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 233267 (89%)

Texel Rate

The Radeon RX Vega 64 is quite a bit (more or less 76%) faster with regards to AF than the Radeon RX 580. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 138224 (76%)

Pixel Rate

The Radeon RX Vega 64 will be a lot (approximately 98%) better at anti-aliasing than the Radeon RX 580, and also capable of handling higher resolutions while still performing well. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 39584 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 580

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 580 Radeon RX Vega 64
Manufacturer AMD AMD
Year April 2017 August 2017
Code Name Polaris 20 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1257 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 185 watts 295 watts
Bandwidth 262144 MB/sec 495411 MB/sec
Texel Rate 181008 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 40224 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon RX 580

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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