Compare any two graphics cards:
Radeon RX 580 vs Radeon RX Vega 64
IntroThe Radeon RX 580 makes use of a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.Compare those specifications to the Radeon RX Vega 64, which features GPU clock speed of 1247 MHz, and 8192 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 should be 89% quicker than the Radeon RX 580 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX Vega 64 is quite a bit (more or less 76%) faster with regards to AF than the Radeon RX 580. (explain)
Pixel RateThe Radeon RX Vega 64 will be a lot (approximately 98%) better at anti-aliasing than the Radeon RX 580, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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