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Radeon RX Vega 56 vs Radeon Vega Frontier Edition
IntroThe Radeon RX Vega 56 has core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.Compare those specs to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 RAM runs at a speed of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon Vega Frontier Edition should be just a bit faster than the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be a lot (more or less 37%) better at AF than the Radeon RX Vega 56. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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