Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX Vega 64
IntroThe Nvidia Titan Xp features a core clock speed of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also features a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.Compare all that to the Radeon RX Vega 64, which comes with GPU clock speed of 1247 MHz, and 8192 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan Xp should be a little bit faster than the Radeon RX Vega 64 overall. (explain)
Texel RateThe Nvidia Titan Xp should be a bit (more or less 19%) more effective at AF than the Radeon RX Vega 64. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Nvidia Titan Xp is superior to the Radeon RX Vega 64, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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