Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX Vega 64
IntroThe Nvidia Titan Xp uses a 16 nm design. nVidia has set the core speed at 1582 MHz. The GDDR5X RAM works at a speed of 1426 MHz on this particular model. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.Compare those specifications to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 RAM runs at a speed of 1890 MHz on this particular card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Nvidia Titan Xp should perform a small bit faster than the Radeon RX Vega 64 overall. (explain)
Texel RateThe Nvidia Titan Xp will be just a bit (approximately 19%) faster with regards to anisotropic filtering than the Radeon RX Vega 64. (explain)
Pixel RateThe Nvidia Titan Xp will be quite a bit (about 90%) better at full screen anti-aliasing than the Radeon RX Vega 64, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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