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GeForce GTX Titan X vs Radeon RX Vega 56

Intro

The GeForce GTX Titan X comes with clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 memory. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

Compare that to the Radeon RX Vega 56, which has core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan X 17879 points
Difference: 3132 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan X 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 56 should theoretically be a lot superior to the GeForce GTX Titan X overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 83430 (25%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (approximately 35%) more effective at texture filtering than the GeForce GTX Titan X. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 66944 (35%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX Titan X is the winner, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22016 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX Vega 56
Manufacturer nVidia AMD
Year March 2015 September 2017
Code Name GM200 Vega 10 XL
Memory 12288 MB 8192 MB
Core Speed 1000 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 336000 MB/sec 419430 MB/sec
Texel Rate 192000 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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