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Compare any two graphics cards: 
 
 GeForce GTX 1070 vs Radeon RX Vega 56
 IntroThe GeForce GTX 1070 comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 64 ROPs.Compare those specifications to the Radeon RX Vega 56, which comes with core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the Radeon RX Vega 56 will be 60% faster than the GeForce GTX 1070 in general, because of its higher data rate. (explain) 
 Texel RateThe Radeon RX Vega 56 should be much (more or less 43%) more effective at anisotropic filtering than the GeForce GTX 1070. (explain)
 Pixel RateThe GeForce GTX 1070 will be quite a bit (more or less 30%) more effective at anti-aliasing than the Radeon RX Vega 56, and will be able to handle higher resolutions without slowing down too much. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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