Compare any two graphics cards:
VS

GeForce GTX 1070 vs Radeon RX Vega 56

Intro

The GeForce GTX 1070 comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 64 ROPs.

Compare those specifications to the Radeon RX Vega 56, which comes with core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1070 18174 points
Difference: 2837 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 will be 60% faster than the GeForce GTX 1070 in general, because of its higher data rate. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 157286 (60%)

Texel Rate

The Radeon RX Vega 56 should be much (more or less 43%) more effective at anisotropic filtering than the GeForce GTX 1070. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 78224 (43%)

Pixel Rate

The GeForce GTX 1070 will be quite a bit (more or less 30%) more effective at anti-aliasing than the Radeon RX Vega 56, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22400 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1070 Radeon RX Vega 56
Manufacturer nVidia AMD
Year June 2016 September 2017
Code Name GP104-200 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 262144 MB/sec 419430 MB/sec
Texel Rate 180720 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1920 3584
Texture Mapping Units 120 224
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield