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GeForce GTX 1070 vs Radeon RX Vega 56

Intro

The GeForce GTX 1070 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory works at a speed of 2000 MHz on this particular card. It features 1920 SPUs as well as 120 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX Vega 56, which features core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1070 18174 points
Difference: 2837 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 56 should theoretically be much better than the GeForce GTX 1070 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 157286 (60%)

Texel Rate

The Radeon RX Vega 56 will be much (approximately 43%) better at anisotropic filtering than the GeForce GTX 1070. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 78224 (43%)

Pixel Rate

The GeForce GTX 1070 is a lot (about 30%) faster with regards to FSAA than the Radeon RX Vega 56, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 22400 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon RX Vega 56
Manufacturer nVidia AMD
Year June 2016 September 2017
Code Name GP104-200 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 262144 MB/sec 419430 MB/sec
Texel Rate 180720 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1920 3584
Texture Mapping Units 120 224
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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