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Radeon R9 Nano vs Radeon RX Vega 64

Intro

The Radeon R9 Nano comes with a GPU core clock speed of 1000 MHz, and the 4096 MB of HBM RAM runs at 500 MHz through a 4096-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which features core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 Nano 14918 points
Difference: 7068 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Radeon RX Vega 64 295 Watts
Difference: 120 Watts (69%)

Memory Bandwidth

In theory, the Radeon R9 Nano should be 3% faster than the Radeon RX Vega 64 in general, because of its higher data rate. (explain)

Radeon R9 Nano 512000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 16589 (3%)

Texel Rate

The Radeon RX Vega 64 should be much (about 25%) faster with regards to anisotropic filtering than the Radeon R9 Nano. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 Nano 256000 Mtexels/sec
Difference: 63232 (25%)

Pixel Rate

The Radeon RX Vega 64 will be much (more or less 25%) more effective at anti-aliasing than the Radeon R9 Nano, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 Nano 64000 Mpixels/sec
Difference: 15808 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 Nano

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 Nano Radeon RX Vega 64
Manufacturer AMD AMD
Year September 2015 August 2017
Code Name Fiji XT Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1000 MHz 1247 MHz
Memory Speed 500 MHz 1890 MHz
Power (Max TDP) 175 watts 295 watts
Bandwidth 512000 MB/sec 495411 MB/sec
Texel Rate 256000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 64000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4096 4096
Texture Mapping Units 256 256
Render Output Units 64 64
Bus Type HBM HBM2
Bus Width 4096-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8900 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon R9 Nano

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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