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GeForce GTX Titan vs Radeon Vega Frontier Edition

Intro

The GeForce GTX Titan comes with a clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It features 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 RAM is set to run at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX Titan 10162 points
Difference: 11217 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition should be quite a bit faster than the GeForce GTX Titan in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 207068 (72%)

Texel Rate

The Radeon Vega Frontier Edition is much (approximately 89%) faster with regards to AF than the GeForce GTX Titan. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 166304 (89%)

Pixel Rate

The Radeon Vega Frontier Edition should be a lot (more or less 120%) faster with regards to full screen anti-aliasing than the GeForce GTX Titan, and capable of handling higher screen resolutions more effectively. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 48272 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year February 2013 June 2017
Code Name GK110 Vega 10 XTX
Memory 6144 MB 16384 MB
Core Speed 837 MHz 1382 MHz
Memory Speed 6008 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 288384 MB/sec 495452 MB/sec
Texel Rate 187488 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2688 4096
Texture Mapping Units 224 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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