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GeForce GTX 1060 vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 1060 has a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon Vega Frontier Edition, which comes with core speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 1060 12359 points
Difference: 9020 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

Performance-wise, the Radeon Vega Frontier Edition should in theory be quite a bit superior to the GeForce GTX 1060 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 298844 (152%)

Texel Rate

The Radeon Vega Frontier Edition should be much (more or less 194%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 233312 (194%)

Pixel Rate

The Radeon Vega Frontier Edition will be a lot (more or less 22%) better at full screen anti-aliasing than the GeForce GTX 1060, and will be capable of handling higher resolutions more effectively. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 16160 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2016 June 2017
Code Name GP106-400 Vega 10 XTX
Memory 6144 MB 16384 MB
Core Speed 1506 MHz 1382 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 120 watts 300 watts
Bandwidth 196608 MB/sec 495452 MB/sec
Texel Rate 120480 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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