Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX Vega 56
IntroThe Radeon R9 Nano has a GPU core clock speed of 1000 MHz, and the 4096 MB of HBM RAM runs at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon RX Vega 56, which comes with a core clock frequency of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also uses a 2048-bit bus, and uses a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Nano should be a lot faster than the Radeon RX Vega 56 overall. (explain)
Texel RateThe Radeon RX Vega 56 should be a little bit (more or less 1%) faster with regards to anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX Vega 56 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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