Compare any two graphics cards:
Radeon R9 M375 vs Radeon RX 550
IntroThe Radeon R9 M375 comes with a GPU core clock speed of 1015 MHz, and the 4096 MB of DDR3 RAM is set to run at 1100 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon RX 550, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 550 should be quite a bit faster than the Radeon R9 M375 overall. (explain)
Texel RateThe Radeon R9 M375 is a bit (approximately 15%) better at texture filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 550 is just a bit (approximately 8%) faster with regards to FSAA than the Radeon R9 M375, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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