Compare any two graphics cards:
Radeon R9 M380 vs Radeon RX 550
IntroThe Radeon R9 M380 features a GPU core speed of 1000 MHz, and the 4096 MB of GDDR5 memory runs at 1500 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 ROPs.Compare that to the Radeon RX 550, which comes with a clock speed of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 550, in theory, should perform a little bit faster than the Radeon R9 M380 overall. (explain)
Texel RateThe Radeon R9 M380 will be just a bit (approximately 14%) more effective at anisotropic filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 550 is just a bit (approximately 10%) faster with regards to AA than the Radeon R9 M380, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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