Compare any two graphics cards:
Radeon HD 3690/3830 vs Radeon RX 580
IntroThe Radeon HD 3690/3830 comes with a GPU core speed of 668 MHz, and the 256 MB of GDDR3 RAM runs at 828 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 580, which features a clock frequency of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 580 should in theory be quite a bit faster than the Radeon HD 3690/3830 in general. (explain)
Texel RateThe Radeon RX 580 is quite a bit (approximately 1594%) more effective at texture filtering than the Radeon HD 3690/3830. (explain)
Pixel RateThe Radeon RX 580 will be quite a bit (about 276%) more effective at FSAA than the Radeon HD 3690/3830, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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