Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon RX 570
IntroThe Radeon HD 3870 512MB uses a 55 nm design. AMD has clocked the core speed at 775 MHz. The GDDR3 memory runs at a speed of 900 MHz on this model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon RX 570, which features a core clock speed of 1168 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 570 should be much faster than the Radeon HD 3870 512MB in general. (explain)
Texel RateThe Radeon RX 570 is quite a bit (approximately 1106%) faster with regards to anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateThe Radeon RX 570 will be a lot (about 201%) better at anti-aliasing than the Radeon HD 3870 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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