Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon HD 5550
IntroThe GeForce 9600 GSO ASUS 512 comes with a GPU clock speed of 550 MHz, and the 512 MB of DDR2 memory runs at 500 MHz through a 128-bit bus. It also features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the Radeon HD 5550, which makes use of a 40 nm design. AMD has clocked the core frequency at 550 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce 9600 GSO ASUS 512 should in theory be much better than the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be quite a bit (more or less 200%) more effective at AF than the Radeon HD 5550. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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