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GeForce 8800 Ultra vs GeForce 9800 GX2

Intro

The GeForce 8800 Ultra comes with a GPU core speed of 612 MHz, and the 768 MB of GDDR3 memory is set to run at 1080 MHz through a 384-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare all that to the GeForce 9800 GX2, which features GPU core speed of 600 MHz, and 512 MB of GDDR3 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce 9800 GX2 197 Watts
Difference: 26 Watts (15%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be quite a bit faster than the GeForce 8800 Ultra overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24320 (23%)

Texel Rate

The GeForce 9800 GX2 is a lot (more or less 96%) more effective at texture filtering than the GeForce 8800 Ultra. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 37632 (96%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce 8800 Ultra, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 4512 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce 9800 GX2
Manufacturer nVidia nVidia
Year May 2007 Mar 2008
Code Name G80 G92
Memory 768 MB 512 MB (x2)
Core Speed 612 MHz 600 MHz (x2)
Memory Speed 2160 MHz 2000 MHz (x2)
Power (Max TDP) 171 watts 197 watts
Bandwidth 103680 MB/sec 128000 MB/sec
Texel Rate 39168 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 128 128 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 65 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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