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GeForce GTX 470 vs Radeon RX 580

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM is set to run at a speed of 837 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the Radeon RX 580, which comes with a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 470 2937 points
Difference: 10693 (364%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 470 215 Watts
Difference: 30 Watts (16%)

Memory Bandwidth

In theory, the Radeon RX 580 should be 96% quicker than the GeForce GTX 470 in general, due to its greater bandwidth. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 128224 (96%)

Texel Rate

The Radeon RX 580 will be much (approximately 433%) better at texture filtering than the GeForce GTX 470. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 147016 (433%)

Pixel Rate

The Radeon RX 580 will be quite a bit (about 66%) better at full screen anti-aliasing than the GeForce GTX 470, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 15944 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon RX 580
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 20
Memory 1280 MB 8192 MB
Core Speed 607 MHz 1257 MHz
Memory Speed 3348 MHz 8000 MHz
Power (Max TDP) 215 watts 185 watts
Bandwidth 133920 MB/sec 262144 MB/sec
Texel Rate 33992 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 448 2304
Texture Mapping Units 56 144
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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