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GeForce GTX 550 Ti vs Radeon RX 580

Intro

The GeForce GTX 550 Ti has a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 TAUs, and 24 ROPs.

Compare that to the Radeon RX 580, which makes use of a 14 nm design. AMD has set the core frequency at 1257 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 550 Ti 1897 points
Difference: 11733 (619%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 580 185 Watts
Difference: 69 Watts (59%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should theoretically be quite a bit superior to the GeForce GTX 550 Ti in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 163648 (166%)

Texel Rate

The Radeon RX 580 should be much (more or less 529%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 152208 (529%)

Pixel Rate

The Radeon RX 580 should be quite a bit (approximately 86%) more effective at AA than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 18624 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 580
Manufacturer nVidia AMD
Year March 2011 April 2017
Code Name GF116 Polaris 20
Memory 1024 MB 8192 MB
Core Speed 900 MHz 1257 MHz
Memory Speed 4104 MHz 8000 MHz
Power (Max TDP) 116 watts 185 watts
Bandwidth 98496 MB/sec 262144 MB/sec
Texel Rate 28800 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 192 2304
Texture Mapping Units 32 144
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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