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GeForce GTX 1050 vs Radeon RX 580

Intro

The GeForce GTX 1050 has core clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon RX 580, which has GPU clock speed of 1257 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 1050 6657 points
Difference: 6973 (105%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX 580 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

As far as performance goes, the Radeon RX 580 should theoretically be quite a bit better than the GeForce GTX 1050 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 147456 (129%)

Texel Rate

The Radeon RX 580 should be much (more or less 234%) better at texture filtering than the GeForce GTX 1050. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 126848 (234%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 is superior to the Radeon RX 580, not by a very large margin though. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 3104 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX 580
Manufacturer nVidia AMD
Year October 2016 April 2017
Code Name GP107-300 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 114688 MB/sec 262144 MB/sec
Texel Rate 54160 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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