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GeForce GTX 960 vs Radeon RX 570

Intro

The GeForce GTX 960 features a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specifications to the Radeon RX 570, which uses a 14 nm design. AMD has set the core speed at 1168 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GTX 960 7627 points
Difference: 4481 (59%)

Zcash Mining Hash Rate

Radeon RX 570 298 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 144 (94%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 15 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 570 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically, the Radeon RX 570 should perform much faster than the GeForce GTX 960 in general. (explain)

Radeon RX 570 229376 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 117376 (105%)

Texel Rate

The Radeon RX 570 is a lot (approximately 107%) better at texture filtering than the GeForce GTX 960. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 77376 (107%)

Pixel Rate

The Radeon RX 570 should be a small bit (about 4%) better at full screen anti-aliasing than the GeForce GTX 960, and also able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 1312 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 570
Manufacturer nVidia AMD
Year January 2015 April 2017
Code Name GM206 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1168 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 229376 MB/sec
Texel Rate 72128 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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