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Geforce GTX 1080 Ti vs Radeon R7 360

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X RAM is set to run at a speed of 1376 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.

Compare those specs to the Radeon R7 360, which has core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R7 360 4110 points
Difference: 23519 (572%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon R7 360 98 Sol/s
Difference: 612 (624%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti is 377% quicker than the Radeon R7 360 overall, because of its higher data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 391616 (377%)

Texel Rate

The Geforce GTX 1080 Ti will be much (more or less 558%) more effective at texture filtering than the Radeon R7 360. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 281120 (558%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, and very much so. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 113440 (675%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2017 June 2015
Code Name GP102 Tobago
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1050 MHz
Memory Speed 11008 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 495616 MB/sec 104000 MB/sec
Texel Rate 331520 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 3584 768
Texture Mapping Units 224 48
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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