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Geforce GTX 1080 Ti vs Radeon R7 360

Intro

The Geforce GTX 1080 Ti features a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X RAM is set to run at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 Texture Address Units, and 88 Raster Operation Units.

Compare all of that to the Radeon R7 360, which has a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R7 360 4110 points
Difference: 23519 (572%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon R7 360 98 Sol/s
Difference: 612 (624%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

The Geforce GTX 1080 Ti should in theory perform quite a bit faster than the Radeon R7 360 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 391616 (377%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (approximately 558%) faster with regards to AF than the Radeon R7 360. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 281120 (558%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (more or less 675%) more effective at full screen anti-aliasing than the Radeon R7 360, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 113440 (675%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2017 June 2015
Code Name GP102 Tobago
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1050 MHz
Memory Speed 11008 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 495616 MB/sec 104000 MB/sec
Texel Rate 331520 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 3584 768
Texture Mapping Units 224 48
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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