Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon R9 Fury X
IntroThe Geforce GTX 1080 Ti has a clock frequency of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.Compare all of that to the Radeon R9 Fury X, which has a GPU core clock speed of 1050 MHz, and 4096 MB of HBM RAM running at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 Fury X should theoretically be a bit superior to the Geforce GTX 1080 Ti in general. (explain)
Texel RateThe Geforce GTX 1080 Ti will be much (more or less 23%) more effective at anisotropic filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be quite a bit (more or less 94%) faster with regards to FSAA than the Radeon R9 Fury X, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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