Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon R9 Fury X
IntroThe Geforce GTX 1080 Ti comes with a core clock speed of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also makes use of a 352-bit memory bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 88 Raster Operation Units.Compare that to the Radeon R9 Fury X, which comes with core clock speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 Fury X will be 3% quicker than the Geforce GTX 1080 Ti in general, because of its greater bandwidth. (explain)
Texel RateThe Geforce GTX 1080 Ti is quite a bit (more or less 23%) more effective at AF than the Radeon R9 Fury X. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be much (approximately 94%) more effective at FSAA than the Radeon R9 Fury X, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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