Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GTX 1050 Ti
IntroThe GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory runs at a speed of 700 MHz on this card. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1050 Ti, which features a clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 Ti should be quite a bit faster than the GeForce 8800 GT 256MB in general. (explain)
Texel RateThe GeForce GTX 1050 Ti should be quite a bit (about 84%) faster with regards to anisotropic filtering than the GeForce 8800 GT 256MB. (explain)
Pixel RateThe GeForce GTX 1050 Ti is a lot (more or less 330%) better at AA than the GeForce 8800 GT 256MB, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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