Compare any two graphics cards:
VS

GeForce 8800 Ultra vs GeForce GTX 1050

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 memory runs at a speed of 1080 MHz on this card. It features 128 SPUs along with 64 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX 1050, which comes with core clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce 8800 Ultra 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should theoretically be a little bit better than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11008 (11%)

Texel Rate

The GeForce GTX 1050 is quite a bit (approximately 38%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 14992 (38%)

Pixel Rate

The GeForce GTX 1050 will be a lot (about 195%) faster with regards to full screen anti-aliasing than the GeForce 8800 Ultra, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 28640 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 Ultra GeForce GTX 1050
Manufacturer nVidia nVidia
Year May 2007 October 2016
Code Name G80 GP107-300
Memory 768 MB 2048 MB
Core Speed 612 MHz 1354 MHz
Memory Speed 2160 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 103680 MB/sec 114688 MB/sec
Texel Rate 39168 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield