Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 1050 Ti
IntroThe GeForce GT 130 comes with a GPU clock speed of 500 MHz, and the 768 MB of DDR2 memory runs at 250 MHz through a 192-bit bus. It also is comprised of 48 SPUs, 24 Texture Address Units, and 16 ROPs.Compare all of that to the GeForce GTX 1050 Ti, which uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce GTX 1050 Ti should in theory be quite a bit better than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTX 1050 Ti is quite a bit (about 416%) more effective at AF than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be much (approximately 416%) better at AA than the GeForce GT 130, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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