Compare any two graphics cards:
GeForce GTX 1050 vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTX 1050 comes with a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 32 ROPs.Compare that to the GeForce GTX 260 216SP 55 nm, which uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this particular model. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050 should in theory perform a small bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe GeForce GTX 1050 will be much (more or less 31%) better at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 1050 is quite a bit (more or less 169%) faster with regards to anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!