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GeForce 840M vs GeForce GTX 1050 Ti

Intro

The GeForce 840M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this specific model. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Compare those specs to the GeForce GTX 1050 Ti, which has a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce 840M 1600 points
Difference: 6134 (383%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 840M 30 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should in theory be a lot superior to the GeForce 840M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce 840M 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 151%) more effective at AF than the GeForce 840M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 37224 (151%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce 840M, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 33048 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 840M

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 840M GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year March 12 2014 October 2016
Code Name GM108 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1029 MHz 1290 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 16000 MB/sec 114688 MB/sec
Texel Rate 24696 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 24 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 840M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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