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GeForce GTX 1050 vs GeForce GTX 870M

Intro

The GeForce GTX 1050 comes with a core clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is comprised of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 870M, which features a GPU core clock speed of 941 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also is comprised of 1344 Stream Processors, 112 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 870M 4770 points
Difference: 1887 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 870M 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

The GeForce GTX 1050 should theoretically perform a small bit faster than the GeForce GTX 870M in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 870M will be a lot (more or less 95%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 51232 (95%)

Pixel Rate

The GeForce GTX 1050 is much (more or less 92%) better at FSAA than the GeForce GTX 870M, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 20744 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-300 GK104
Memory 2048 MB 3072 MB
Core Speed 1354 MHz 941 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 54160 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 640 1344
Texture Mapping Units 40 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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