Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 880M

Intro

The GeForce GTX 1050 has a clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 880M, which comes with a core clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 880M 6360 points
Difference: 297 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

The GeForce GTX 880M should theoretically be a bit faster than the GeForce GTX 1050 in general. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M should be a lot (approximately 125%) faster with regards to AF than the GeForce GTX 1050. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 67952 (125%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 is a better choice, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 12800 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 880M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-300 GK104
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 954 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 130 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 54160 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield