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GeForce GTX 1050 Ti vs GeForce GTX 850M

Intro

The GeForce GTX 1050 Ti comes with a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 850M, which features clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 850M 3340 points
Difference: 4394 (132%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 89 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 35 Watts (88%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should in theory be much better than the GeForce GTX 850M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 Ti should be much (about 77%) more effective at AF than the GeForce GTX 850M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 26880 (77%)

Pixel Rate

The GeForce GTX 1050 Ti is quite a bit (about 195%) better at anti-aliasing than the GeForce GTX 850M, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 27264 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 850M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GM107
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 876 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 40 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 61920 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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