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GeForce GTX 1050 vs GeForce GTX 590

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 590, which features a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 1050 6657 points
Difference: 23 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be a lot faster than the GeForce GTX 1050 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 213632 (186%)

Texel Rate

The GeForce GTX 590 should be much (more or less 43%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 23536 (43%)

Pixel Rate

The GeForce GTX 590 will be quite a bit (more or less 34%) more effective at FSAA than the GeForce GTX 1050, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 14944 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2016 March 2011
Code Name GP107-300 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 1354 MHz 607 MHz (x2)
Memory Speed 7000 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 114688 MB/sec 328320 MB/sec
Texel Rate 54160 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 640 512 (x2)
Texture Mapping Units 40 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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