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GeForce GTX 1050 vs Radeon R9 270X

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.

Compare all that to the Radeon R9 270X, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R9 270X 6590 points
Difference: 67 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R9 270X 180 Watts
Difference: 105 Watts (140%)

Memory Bandwidth

In theory, the Radeon R9 270X should be much faster than the GeForce GTX 1050 in general. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 64512 (56%)

Texel Rate

The Radeon R9 270X is much (approximately 48%) better at AF than the GeForce GTX 1050. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 25840 (48%)

Pixel Rate

The GeForce GTX 1050 should be a lot (about 35%) faster with regards to FSAA than the Radeon R9 270X, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 11328 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R9 270X
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-300 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1000 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 75 watts 180 watts
Bandwidth 114688 MB/sec 179200 MB/sec
Texel Rate 54160 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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