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GeForce GTX 1050 vs GeForce GTX 960

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare all that to the GeForce GTX 960, which features core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 1050 6657 points
Difference: 970 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

In theory, the GeForce GTX 1050 will be 2% quicker than the GeForce GTX 960 overall, due to its greater bandwidth. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 960 should be a lot (approximately 33%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 17968 (33%)

Pixel Rate

The GeForce GTX 1050 is just a bit (approximately 20%) more effective at full screen anti-aliasing than the GeForce GTX 960, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 7264 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2016 January 2015
Code Name GP107-300 GM206
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1127 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 54160 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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