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GeForce GTX 1050 Ti vs Radeon R9 280

Intro

The GeForce GTX 1050 Ti has core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 280, which makes use of a 28 nm design. AMD has clocked the core frequency at 933 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this model. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 1050 Ti 7734 points
Difference: 227 (3%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 45 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R9 280 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The Radeon R9 280, in theory, should perform much faster than the GeForce GTX 1050 Ti overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 125312 (109%)

Texel Rate

The Radeon R9 280 should be a lot (more or less 69%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 42576 (69%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 Ti is superior to the Radeon R9 280, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 11424 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R9 280
Manufacturer nVidia AMD
Year October 2016 March 2014
Code Name GP107-400 Tahiti Pro
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 240000 MB/sec
Texel Rate 61920 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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