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GeForce GTX 1060 3GB vs Radeon HD 6870

Intro

The GeForce GTX 1060 3GB comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs along with 72 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 6870, which features a core clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 1120 SPUs, 56 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon HD 6870 2870 points
Difference: 9315 (325%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 6870 151 Watts
Difference: 31 Watts (26%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically perform much faster than the Radeon HD 6870 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 62208 (46%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (approximately 115%) faster with regards to texture filtering than the Radeon HD 6870. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 58032 (115%)

Pixel Rate

The GeForce GTX 1060 3GB is much (approximately 151%) better at AA than the Radeon HD 6870, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 43488 (151%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 6870
Manufacturer nVidia AMD
Year August 2016 October 2010
Code Name GP106-300 Barts XT
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 900 MHz
Memory Speed 8000 MHz 4200 MHz
Power (Max TDP) 120 watts 151 watts
Bandwidth 196608 MB/sec 134400 MB/sec
Texel Rate 108432 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1152 1120
Texture Mapping Units 72 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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