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GeForce 9800 GX2 vs Nvidia Titan X

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Nvidia Titan X, which comes with GPU core speed of 1417 MHz, and 12288 MB of GDDR5X memory set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Nvidia Titan X 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

As far as performance goes, the Nvidia Titan X should in theory be quite a bit superior to the GeForce 9800 GX2 overall. (explain)

Nvidia Titan X 491520 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 363520 (284%)

Texel Rate

The Nvidia Titan X will be a lot (approximately 313%) better at AF than the GeForce 9800 GX2. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 240608 (313%)

Pixel Rate

If running with a high screen resolution is important to you, then the Nvidia Titan X is superior to the GeForce 9800 GX2, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 116832 (609%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Nvidia Titan X
Manufacturer nVidia nVidia
Year Mar 2008 August 2016
Code Name G92 GP102-400
Memory 512 MB (x2) 12288 MB
Core Speed 600 MHz (x2) 1417 MHz
Memory Speed 2000 MHz (x2) 10008 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 491520 MB/sec
Texel Rate 76800 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 128 (x2) 3584
Texture Mapping Units 64 (x2) 224
Render Output Units 16 (x2) 96
Bus Type GDDR3 GDDR5X
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 16 nm
Transistors 754 million 12000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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