Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 550 Ti
IntroThe GeForce GTX 1060 3GB features a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 TAUs, and 48 Raster Operation Units.Compare those specifications to the GeForce GTX 550 Ti, which has GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1026 MHz through a 192-bit bus. It also features 192 Stream Processors, 32 TAUs, and 24 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1060 3GB should theoretically be a lot superior to the GeForce GTX 550 Ti in general. (explain)
Texel RateThe GeForce GTX 1060 3GB is a lot (more or less 277%) better at AF than the GeForce GTX 550 Ti. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be a lot (about 235%) better at AA than the GeForce GTX 550 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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